Apple successfully competes with DLSS and FSR with MetalFX

While some games are beginning to be optimized for Apple chips, we discover how the brand’s upscaling technology is doing.

Apple demonstrated it during his WWDC last June. MetalFX is the manufacturer’s AI supersampling technology; competitor to the well-known DLSS (Nvidia) and FSR (AMD). Resident Evil Village now available on apple devices, Eurogamer looked at the technical aspect of this port, and in particular on the performances of MetalFX.

A true competitor to DLSS/FSR

Eurogamer is full of praise for MetalFX. The Digital Foundry specialists are formal: we are dealing here with a technology capable of competing with DLSS and FSR (and to a lesser extent to XeSS, from Intel).

As usual, the idea is quite simple. In order to lighten the load on the graphics processor, the game is calculated in a lower definition than that actually displayed by the screen. For example, a 4K game will be rendered in 1080p only by the graphics card, then upscaled using an AI. When things go well, you get a very sharp image, almost indistinguishable from an equivalent in its native definition, while maintaining much higher performance. And, according to Digital Foundry, things are going pretty well on Resident Evil Village.

Of course, Macs with an M1 Max chip do even better, being able to opt for the “Quality” preset, which smoothes images even more and brings out a high level of detail. But, according to experts, even the aging M1 is doing well, and gamers can enjoy Capcom’s game in good condition – thanks in part to the MetalFX API.

Resident Evil 8 MetalFX
MetalFX “Quality” does a very good job on the level of detail.©Eurogamer

The return to grace of the game on Apple computers?

Gone are the days when Apple was popular with gamers. The closed ecosystem of these machines complicates the work of developers, obviously more inclined to design their game for Windows (which represents 76% of the computer market). However, with MetalFX and other APIs which wisely mobilize the M1 and M2 chip, Apple is trying to restore its image.

Everything is not yet perfect. In this case, Eurogamer points out that the management of vegetation is still delicate, and that some occasional slowdowns are still felt. But the path taken by the Cupertino company seems to be the right one, and the future looks interesting for the game on Mac.

In addition to the already ambitious Resident Evil Villagethe very demanding No Man’s Sky will soon arrive, and natively, on the brand’s computers with an Apple Silicon chip (M1, M1 Pro, M1 Max, M2). And it will even be playable on certain iPad models. A new era for gaming, at Apple?

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