Riot Games and Ubisoft tackle toxicity in games with a new project

Across the gaming industry, many people are working hard to make games more positive, more inclusive, and ultimately more fun for everyone. To make such significant changes in this complex challenge will require collaboration between all industry players.

That’s why Riot and Ubisoft are joining in a technology partnership to develop an anonymous database, to better train artificial intelligence systems and employ preemptive moderation tools that will detect and address harmful online behavior.

The “Zero Harm in Comms” research project is the first step in an ambitious cross-functional project that should benefit all players. Riot and Ubisoft are united in their mission to create game structures that encourage more rewarding social experiences and avoid harmful interactions.

As members of the Fair Play Alliancethese two companies believe that improving the social dynamics of online games will only be possible through communication, collaboration and the combined efforts of all players in the gaming industry. With Ubisoft’s varied catalog and the Riot’s highly competitive games, the database created by this partnership should cover a wide range of players and cases, to better train AI systems to detect and address harmful behavior.

With games becoming more popular around the world every year, the scale of this challenge grows at the same rate. That’s why Riot invests in AI systems to automatically detect harmful behavior and nurture more positive communities in all of our games. You can read more at Riot’s approach to player dynamics to discover in detail the challenges and the different strategies at work to solve the problem.

Building more inclusive online communities is a long-term mission that will never be fully accomplished. That said, by working together, we can make real improvements. We are committed to sharing the lessons learned from the first phase of this initiative with the industry as a whole next year.

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